IntroductionLesson 2Lesson 3Lesson 4Lesson 5

LESSON ONE: WHAT’S YOUR DECISION?

Supporting Notes 1Supporting Notes 2Supporting Notes 3Supporting Notes 4Supporting Notes 5

GOALS OF LESSON

 FEATURES OF THE LESSON

 SUMMARY 

Pupils brainstorm prior knowledge about cricket and discuss the different ways a batsman can be ‘dismissed’ (be given ‘out’ by an umpire), with particular reference to ‘run out’ (5 minutes).

¯

Pupils experience a 'run out' either indoors with props or outside, then they make decisions on three ‘run out’ situations from video clips from a test series in the 1960s. They then discuss how technology has influenced the adjudication of decisions by umpires in modern cricket (20 minutes).

¯

Pupils examine a still photograph of a run-out situation and attempt to judge whether the batsman was ‘in’ or ‘out’.

They attempt to justify their decision (10-15 minutes).

¯

Pupils distil from a list of variables influencing a ‘run out’ those variables they consider important in developing a mathematical model to assist them to make a decision about the batsman in the photograph (15-20 minutes).

PREREQUISITES

 PREPARATION

Prior Learning for Lesson One

Pupils should be familiar with the following concepts:

 

PLAN

1.1 WHOLE-CLASS DISCUSSION – ACCESSING PRIOR KNOWLEDGE

To introduce the lesson ask pupils:

The last question will lead to a discussion of how a batsman may be given ‘out’. List these on the whiteboard. The list will include bowled, caught, stumped, hit wicket, run out and others, a complete list is not important. Make it clear to the pupils that the RUN OUT rule in cricket is the focus of this investigation. (Advice for Teachers #1.1) At this point, the rule for a run out must be clearly stated and explained. (Advice for Teachers #1.2) It is important for students to make meaning of a 'run out' so teachers should conduct a simulation of what constitutes 'in' and 'out'. Some teachers may like to use real props for this part of the lesson. (Advice for Teachers #1.3) For an explanation of relevant cricket terms see Glossary. 

Advice to Teachers

In some trial schools many students especially boys enjoyed this introduction and teachers found it time well spent to focus on the game and how it is played, as it gave usually disengaged students an opportunity to demonstrate their knowledge.

Teaching and Learning Issue 1: The need for Hands on Experience.

1.2 ACTIVITY: WHAT’S YOUR DECISION?

In order to pique pupils’ interest and ensure they understand how and when a batsman is ‘run out’ in cricket, show these photos and several of the video-clips of actual ‘run out’ situations. Instructions for showing video clips are supplied. In each case, ask pupils to give their decision after looking at the clip at normal speed. Play each clip again in slow motion and ask pupils to judge whether their decision was correct or not. The intention is for pupils to gain an appreciation of how little time umpires have to make decisions, and how important it is for umpires to be in the correct position on the field when doing so.

Pose the question

Estimate how much time an umpire has to make a decision in a close run-out situation. One second? Half a second? One tenth of a second?  

Ask pupils to record this estimate in their books. It will be referred to later in the investigation. 

1.3  WHOLE CLASS DISCUSSION - CAN YOU MAKE A DECISION FROM A PHOTOGRAPH ALONE?

 Pose the questions

After this discussion, give each pupil a copy of the stimulus photograph(s) and read the following scenario:

In an Ashes test match between Australia and England over forty years ago a batsman ran to make his crease. As he ran the wicketkeeper whipped off the bails. The umpire judged the batsman to be "IN", but at the time the decision was very controversial!

In this Case Study you will use mathematics and a photograph of a cricket run-out to help you investigate and then make a decision: "Was the batsman out?"

Ask

Reiterate that the aim of this Case Study is to investigate whether the batsman should have been judged in or out due to a run out.

 1.4 ACTIVITY – CONSIDER ALL FACTORS

In this part of the lesson, a discussion will clarify the variables that pupils can potentially investigate in order to make a reasoned judgement about the batsman’s fate. Understanding what variables are and how they can be investigated is the essence of mathematical modelling, and this is an important objective of this Case Study. Hold a discussion to draw out and clarify these concepts, using the following questions as a prompt:

Pose the question

 Using a thinking tool such as the de Bono “Consider All Factors”, ask for and list pupils’ suggestions. (Advice for Teachers #1.4)

 Homework Lesson 1

  1. Use the standard measurements for the lengths of a pitch and crease lines to draw a scale diagram of all the crease-lines on a standard batting pitch using the Standard Cricket Measures provided.

  2. What is a "variable"?

  3. Write a list of variables that relate to people going on train journeys.

  4. In class you compiled a list of variables to do with deciding whether a batsman is IN or OUT in a run out situation. Choose the ones you think will be of most assistance with making a decision. Explain your choices.

 (Homework answers)